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WHO ARE WE

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Crafting a Custom Engine
to Cultivate a Sustainable
Gaming Ecosystem

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Bringing a Revolutionary
AI-Driven MMORPGExperience
to Gamers Worldwide.

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Creating Jobs and Careers
of the New Age Within Game

CHARECTERS

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Celestial

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Inferno

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Augmentum

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Yurei

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Carnalis

T EAM

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team-member

Mile Nikolikj

Founder and CEO

Web 2 entrepreneur

In crypto since 2017

Investor in 60+ gaming
Projects makes him
understand the market
very well

Successfully launched 2 NFT
projects

Actively visiting various IRL events

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team-member

MILOS TOSIC

CTO

25 years of professional programming experience in video games with focus on game engine architecture, tools and pipelines

Former expert programmer in Ubisoft and Tencent and Senior programmer in Blue Side and Guerrilla

Previous works: Assassin’s Creed Odyssey, League of Legends Wild Rift, PUBG Mobile, Mortal Kombat One, DDay, Killzone 3, Trials franchise (multiple titles), and more.

linkdin
team-member

ALFIO TRABUIO

TECHNICAL ART DIRECTION

A veteran game developer started in early 90s, focusing on technical art solutions, plugin and pipeline development providing teams with productivity solutions

Technical lead in Ubisoft

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team-member

TOMISLAV TESLA

VFX / CREATURE ANIMATION

A seasoned senior character and creature 3D animator with a rich background in diverse animation styles, covering games, AR/VR/MR, Feature, and VFX films.

Previously worked on famous blockbuster movies like: Aquaman, Disney’s Noelle, the immersive Underwater, the captivating Dungeons & Dragons: Honor Among Thieves, and the highly anticipated Mufasa: Lion King among others.

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team-member

VLADIMIR FILIPOVIC

PROGRAMMING

Vladimir is software engineer with 20 years of experience, mainly in largescale backend systems, but also in video games, data science and finance.

Previously worked in Meta and Google

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team-member

DAVID FRIED

GAME DESIGN

David has over 25 years of game and narrative design experience.r

Some of his work includes Warcraft III, World of Warcraft, Oddworld Stranger’s Wrath, Wasteland 3 and many more

Previously worked for Blizzard Entertainment and Ubisoft

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team-member

Uros Pavlovic

Level design

Uros has been working in the field of level design and level art for more than 20 years.

He has 14 titles shipped on variety of platforms, from PC via console to mobile. He holds an active lecturing role on 3D modelling and game design at University of Belgrade.

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team-member

Nenad Krstic

Concept Art & Illustration

Nenad is a concept designer with a background in architecture who has over 10 years of game development experience in in a wide range of genres ranging from real-time strategies to first person shooters.

He held a variety of in-house studio roles: game designer, modelling supervisor, concept artist, UI/UX designer and research & development lead.

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team-member

Andrew Hakim Lie

3D modelling & art

Award winning computer graphics artist with over 18 years of experience specialising in both photoreal and stylized imagery.

Previously worked on PUBG Mobile, WeShoot, Shadow Tracker (Vive VR)

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team-member

Nikolija Stojmenovic

HR

Successfully recruited 5000+ highly competent professionals Large network of developers

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team-member

Minoru Pathirana

Character designer

-Certified Adobe artist -50+ 1/1 NFT designs sold

team-member

Zafir Chuchanov

Business development

-iGaming Business development expert -13 years of experience in the field -Deep understanding of the market and customer behaviour

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ROADMAP

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2022

2023

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NFT Community Building and NFT Sale

During this phase our team has worked on creating the storyline, designing the characters, building community and selling the characters in form of NFT.

- Lore creation: The story about the four beings of genesis has been born.Each character got in depth explanation about their abilities and disadvantages.
- Character design: Each character was carefully designed to contain the characteristics described in the Lore.
- NFT mint: 5556 Elysians were born to live on the blockchain -
Community building: a community of 1000+ holders was created.

A diverse group of professionals standing together, wearing business attire and smiling at the camera. They appear confident and engaged in their work.
A diverse group of professionals standing together, wearing business attire and smiling at the camera. They appear confident and engaged in their work.

Q3

Q4

Conceptualization and
Development

During this phase, our team focuses on conceptualising the game mechanics, storyline, and world-building elements of Elysian Odyssey. Key activities include:

- Conceptualization: Refining the game concept, defining core gameplay mechanics, and establishing the narrative framework. - Prototype Development: Building early-stage prototypes to test fundamental game mechanics and gather user feedback.

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Q3

Q4

Team Expansion and fundraising

During this phase, our team focuses on expanding the team with highly competent individuals that are leading professionals in the industry. Also the team is starting to raise funds to secure it’s development:

Fundraising: Raising funds in this stage will make sure the team will have enough resources to develop the best possible product and ensure it has smooth launch process on the market. Team Expansion: Scaling our development team with skilled professionals in game design, development, and blockchain integration. Alpha trailer: we will release the first trailer of the Elysian Odyssey game

2024

A diverse group of professionals standing together, wearing business attire and smiling at the camera. They appear confident and engaged in their work.
A diverse group of professionals standing together, wearing business attire and smiling at the camera. They appear confident and engaged in their work.

Q1

Q2

Full development mode and launch preparations

In this phase, we conduct alpha testing to gather insights from early adopters and refine the game based on their feedback. Key activities include:

Alpha Testing: Inviting a select group of players to participate in closed alpha testing to evaluate gameplay mechanics, identify bugs, and provide suggestions for improvement. Iterative Development: Implementing iterative updates and enhancements based on alpha testing feedback to optimize gameplay, user experience, and performance. Community Engagement: Engaging with the community through regular updates, feedback sessions, and community-driven initiatives to foster a sense of ownership and collaboration.

A diverse group of professionals standing together, wearing business attire and smiling at the camera. They appear confident and engaged in their work.

Q3

Q4

Token Launch and Community Expansion

During this phase, we prepare for the public launch of ELY and focus on expanding our community outreach efforts. Key activities include:

- Community Building: Scaling our community outreach effort through social media campaigns, influencer partnerships, and community events to attract new players and build a vibrant gaming and crypto community - Marketing Campaigns: Launching targeted marketing campaigns to raise awareness about Elysian Odyssey and drive user acquisition. - Token Launch: Opening our community to a wider audience through a public release, allowing players and investors to join our community.

2025

A diverse group of professionals standing together, wearing business attire and smiling at the camera. They appear confident and engaged in their work.
A diverse group of professionals standing together, wearing business attire and smiling at the camera. They appear confident and engaged in their work.

Q1

Q2

Elysian Odyssey Beta Release

During this phase our team has worked on creating the storyline, designing the characters, building community and selling the characters in form of NFT.

- Lore creation: The story about the four beings of genesis has been born.Each character got in depth explanation about their abilities and disadvantages.
- Character design: Each character was carefully designed to contain the characteristics described in the Lore.
- NFT mint: 5556 Elysians were born to live on the blockchain - Community building: a community of 1000+ holders was created.